﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.GlobalIllumination.RenderSettings
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngine.Experimental.GlobalIllumination
{
  /// <summary>
  ///   <para>Experimental render settings features.</para>
  /// </summary>
  [StaticAccessor("GetRenderSettings()", StaticAccessorType.Dot)]
  [NativeHeader("Runtime/Camera/RenderSettings.h")]
  public class RenderSettings
  {
    /// <summary>
    ///   <para>If enabled, ambient trilight will be sampled using the old radiance sampling method.</para>
    /// </summary>
    public static extern bool useRadianceAmbientProbe { [MethodImpl(MethodImplOptions.InternalCall)] get; [MethodImpl(MethodImplOptions.InternalCall)] set; }
  }
}
